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Half-Minute Hero

Reviews - Playstation Portable

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Every now and then a game that does something completely different from other games comes along. Some are amazing; some are mediocre. Half-Minute Hero falls under the amazing category. This is the best pick-up-and-play game ever made. It's quirky, it's unique, it's addicting, and, most importantly, it's fun. You will not find another game that offers the same experience.

Half-Minute Hero is divided up into three different game styles: Hero 30, an RPG; Evil Lord 30, a real time strategy game; Princess 30, a side-scrolling shooter; and Knight 30, which is a protect the NPC type of game. Each game differs in gameplay, characters and storyline, but they all have one thing in common: a 30 second timer. Gameplay in each is very fast paced, but it isn't overwhelming.

Hero 30, the thirty second RPG, may sound a bit odd. RPGs generally last around thirty plus hours, not thirty seconds. Trust me on this, though. Hero 30 is awesome. Just because it has a thirty second timer doesn't mean they held back on anything. It comes complete with towns, shops, NPCs, side quests, alternate routes, allies, and even temporary mounts. It's an RPG that doesn't require you to devote half of your life to.

The goal in Hero 30 is to reach the level's Evil Lord and defeat him before he casts a spell that will destroy the world. It takes thirty seconds to cast the spell, which is why the game has a thirty second timer. In order to beat the Evil Lord, some leveling will need to be done, which is also a quick process. Wandering around outside of a town will put the Hero in danger of random encounters. During combat the Hero and enemies will collide into each other from opposite sides of the screen, and exchange damage upon every collision. If the Hero is victorious, he will earn some experience – which usually knocks him two or three levels – and some gold. Both of which are useful along this journey. Once a certain level has been attained a message stating “You > Evil” will be displayed on the screen, which means you can then proceed to give the Evil Lord a well deserved beating.

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Do not deny the epicness!


Not every stage can be beaten in thirty seconds or less, which is where the Goddess of Time comes in handy. Some towns have statues of the Goddess that you can pray to in order to reset the timer back to thirty. One catch, though: the Goddess is a bit of an “it” girl that loves money. You have to pay up for the time to be reset, and the price goes up after every reset. The Goddess is nice enough to stop the timer whenever the Hero is in a town, though.

Evil Lord 30 is a real-time strategy that puts less emphasis on strategy, and more on frantic action. The Evil Lord – whom is the hero in this mode – can summon three types of monsters: brute, shooter, and nimble. Brute beats nimble, shooter beats brute, and nimble beats shooter. It's a lot like rochambeau. While this mode is fun, it's probably the easiest of the four game types. Once you learn what's what, it becomes incredibly simple.

Princess 30 is about a princess, armed with a crossbow, trying to find a cure for her sick father. In order to accomplish this she must leave the castle. Now, she always has a large amount of guards with her, and she is pretty deadly with that aforementioned crossbow. The problem is that she has a thirty second curfew, so she has to go out and find whatever she happens to be looking for within thirty seconds. When out on the field – during actual gameplay – the Princess is being carried by a group of guards; movement is controlled with the D-pad, and the face buttons control the direction in which arrows are shot. Stick the road and movement will be a lot of faster, get hit by an enemy and some guards will be knocked away, slowing movement speed. During some levels the Goddess of Time will lay out a red carpet that will add time to the clock whenever walked across. Of course it costs gold, so don't expect the time to be given to you.

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If you experience a dull moment with this game, you're doing it wrong.


Knight 30 is a bit different from the other three game types in that when the timer hits zero, it's a good thing. The objective of Knight 30 is to keep the sage alive at all costs so that he can cast a spell to rid the area of monsters. You probably figured it out, but the spell takes thirty seconds to cast. The knight can die, because the sage will simply revive him, but if the sage dies, it's game over. Enemies can be fended off by the knight by means of brute force, or the knight can grab the sage and move out of harms way. Only problem about moving the sage around is that it interrupts his spell casting, so the timer to comes to a stop. Which isn't a good thing this time around.

Half-Minute Hero does feature a multiplayer mode that plays exactly like Hero 30, but with a few differences here and there. The first obvious difference is that someone else it trying to defeat the Evil Lord before you do. Time no longer stands still when in a town, but you can still buy more time at a Goddess Statue. Downfalls to multiplayer is that Hero 30 is the only game type available, and there are only three maps for players to race to the Evil Lord on. It's fun, but it pales in comparison to the single player experience.

Visuals harken back to those of the NES and SNES days. Using hand-drawn images for some story segments, all in-game graphics are blocky, goofy looking sprites that actually work extremely well with the game. While the graphics are very “retro,” the music is on par with the times, and it sounds fantastic. You won't be hearing any music created with bleeps and bloops in this game.

Replayability is rather high thanks to the ability to replay past levels, a ranking system, and a harder difficulty. The ranking system is a dream come true for gamers that like to prove their gaming prowess, or those just looking for a good challenge. Whatever the reason, it's there to please.

Half-Minute Hero is a very unique title packed to the brim with enjoyment. You don't have to devote a large amount of time into the game to accomplish something. A thirty second RPG is something that shouldn't work this good, but it does. In fact, it's pretty close to being a perfect RPG experience without being a time devourer. It has a charming 8-bit art style that is simple, but effective, and a soundtrack that will send your ears on a journey of euphoria. Half-Minute Hero is awesome.

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Class of Heroes

Reviews - Playstation Portable

Class of Heroes

Class of Heroes is a modern day RPG that doesn't feel like a modern day RPG. It is almost as if the developer, Acquire, made it their goal to make the game as close to Wizardry as possible. Some gamers will love it; some gamers will hate it.

RPG fans that need a gripping story to keep themselves moving forward should look elsewhere, because Class of Heroes is not a very story driven title. A new academy, known as Particus, has opened  up for new adventurers. You control a group of those new adventurers. The first portion of the game is for you to learn about your new virtual school life, how things are handled, how you enroll new students, go about taking classes, all that good stuff. You also attend classes in this game that cover things the majority of RPG fans already know about. It's a lot like classes in real school: some of them are useful, and some are just there to waste your time. The boring stuff is usually only dealt with in the first portion of the game, as many of the later classes will send you into dungeons in which you will either accomplish the task given, or die a horrible death. Also note that unless you take the time to grind, you'll probably die...a lot.

CoH Monsters

Who needs math when you can learn how to kill giant insects?


Pre-made characters are available from the get go, or you can make your own characters. Character creation is pretty bare. If you want to have two male humans in your group, they are going to look exactly the same. Even if one is a cleric and the other is a warrior, they will look the same. Granted being the only time you will see a full body shot of the characters are in their status screens, any other time it's just a simple portrait of their faces on the left and right of the PSP's screen. Aside from gender and race you can also give the character an alignment of either good, neutral or evil.

The game does feature fifteen different classes – called majors in the game – to choose from. You can't just choose whatever class you want, though. If you want a character to be a samurai then they will have to have the proper alignments and enough bonus points to allocate to their stats to reach the required stat requirement. Four of the classes even require them to be of a certain gender. Some of the classes will require a bit of work before you can access them, so you may have to start with a class you don't really care to use until you can change majors. If you change from a magic based major to a melee based major then your magic will transfer over, but any skills from the previous major will be lost. Your level is also dropped back to 1, your stats stay the same but your HP is dropped to 50%.

Exploration is handled mostly with menus, except when in dungeons. When you're outside of a dungeon everything is controlled via menus. Want to go to the dormitory? Select the option and you are there. Simple as that. When in a dungeon, though, things can get a bit confusing. Dungeon exploration is handled in a first person perspective, so it's easy to get mixed up. It also doesn't help that the dungeons change layout upon exiting, so toss out the plans of memorizing which way leads to what. Maps that fill themselves as you explore can be obtained, which help out a good bit.

Class of Heroes best feature is the battle system, which is about as old-school as it gets without having to use a set of oddly shaped dice. Enemies of equal level will put up a decent fight, and some can come pretty close to putting you to shame. It's very grind heavy. Whether you want to gain a level or earn the money needed to upgrade your weaponry, then you're gonna need to go into a dungeon and start slaying the ugly, bizarre creatures that reside there.

CoH Dungeon

A dungeon. You'll be spending a lot of time in these...a lot.


Characters and enemies both are placed in rows. Characters on the left side of the screen are in the front row, and characters on the right side of the screen are in the back row. Characters in the back row can not attack with close ranged weaponry, so they will have to use either ranged weaponry or magic. Characters in the front row can attack with close ranged weaponry, but are the main targets of the enemies. Enemies appear in layers, the ones in the front are, of course, in the front row. Enemies in the front row deal out the most attacks but generally receive the majority of attacks. Enemies behind the front row can not be attacked by melee characters but are still free game to magic users.

The game's entire presentation is very simple, the majority of the graphics are hand drawn – which look good, but not great – with the dungeon environments being made up of simple 3D graphics. Characters are not seen during battle so the majority of battle animation is simple, even the magic attacks. The static character and monster images are well done, but once you have seen them, you've seen them.

Class of Heroes isn't a horrible game, but it isn't a great game. Some RPG fans will dig the old-school, first person RPG experience that it offers, but many will probably just get their RPG fix elsewhere. The game can offer up a pretty decent amount of play time even during post-game, you'll just have to be willing to stick with the game. When it comes down to it, there are better RPG choices available on the PSP that can offer just as much play time and are more enjoyable.

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Final Fantasy VII: Crisis Core

Reviews - Playstation Portable

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The original Final Fantasy VII was praised for transferring the series into the 3rd dimension with great results. Since the original release, fans have screamed at SquareEnix to give them more, and so there is an overflow of FFVII memorabilia and games available. Some good, some absolutely abysmal. Luckily, Crisis Core falls into the former category.

FFVII charts the journey of Cloud, an ex-member of the evil corporation, Shinra. In the game, Cloud – with his motley crew of friends that he meets along the way – has the task of saving the world from Sephiroth.
Crisis Core acts as a prequel to the original game, where the player assumes the role of Zack – one of Cloud’s friends who is frequently referenced in FFVII – following his career as a member of Shinra. This game works on a much smaller scale than the original – instead of an epic quest involving preventing the apocalypse, the player is presented a tale of personal development and a deeply complex protagonist.
A lot of familiar faces make an appearance throughout the game, reintroducing Aries, Sephiroth, Cloud, Tifa and several other memorable characters. A lot of unanswered questions are satisfied as well as introducing new twists in the FFVII universe.

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The player has access to key areas around the city of Midgar, which one is free to explore, but for the most part, the game revolves around more mission-based content, transporting you to different areas around the world.

The combat in Crisis Core isn’t quite turn-based and not quite real-time either. Battles occur through random encounters but give the player control over character movement in the battle arena.

One of the most difficult aspects of the game to get used to is the DMW (Digital Mind Wave). This is a sort of slot machine, fueled by soldier points gained through combat. When in battle, the slot machine spins. If 3 character portraits align,a limit break associated with that character will execute. Aligning certain numbers will make the character level up and there are also certain combinations that will give special abilities such as temporary invulnerability, or unlimited mp.

As the game progresses, the player will have access to a variety of features allowing them to tweak skills into a formula that best their your playing style. As well as being able to equip various accessories, they will also gain access to a complex Materia – which is used to perform certain magic – forming system. The customizing system allow the player to combine various Materia in order to increase their general statistics as well as gain new magic skills.

Graphically, Crisis Core offers some of the best visuals available for the PSP – All of the character sprites are intricately designed and are placed in a full 3D world, designed with painstaking detail. Crisis Core also offers a large amount of CG footage, which, like many games in the series, are absolutely stunning and a treat to watch. Fans of the series will enjoy exploring many of the locations, which offer a nostalgic return to the original game.

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A lot of the music is recycled from FFVII, but with major updates from the original midi melodies. The voice acting is also fantastic, helping to flesh out the complex characters that one meets along the way.

The game will take around 20 hours to get through the main story, making it somewhat shorter than other RPGs. But with all the extra content, and taking into account that the player probably wants to explore every inch of the rich world, the time can easily be doubled.

One of the excellent features of the game is the side mission option – these missions are short yet action packed, perfectly complimenting the portable element of the game. These missions will reward the player with special items, summons and footnote points of interest concerning the FFVII universe. A lot of the environments in these missions are exactly the same, so they can get a little repetitive, but if played sparingly, they can be quite enjoyable.

Crisis Core is an excellent game but if you’re expecting another FFVII, you might be a little disappointed. Whilst there are a lot of winks to the original game, it is made accessible to newcomers as well. The game isn’t perfect with its initially frustrating DMW system and repetitive side missions, but what Crisis Core can offer you is a new formula with an intriguing storyline that’s genuinely enjoyable to play. If you own a PSP and enjoy the RPG genre, I strongly recommend adding this game to your collection.

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Hands On: Peace Walker

Reviews - Playstation Portable

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One of gaming's most critically acclaimed series is having another go on the PSP. According to Kojima – the man who brought the series to life – Peace Walker is the next true entry to the Metal Gear Solid series. Even though the spin-off titles were good, especially the amazing Ghost Babel, there is fear of a letdown because of a title being on portable system. After playing through the demo, it seems that Peace Walker will still provide an experience almost equal to the ones had on the console entries.

The demo starts up with Big Boss – or Snake – getting off of a motorcycle near a beach where a group of soldiers are beating the crap out of each other. As Big Boss approaches he strips away his shirt showing the others that he is ready to throw down. At this time one can learn the controls and lay hurting on a helpless soldier, or simply skip straight to a cut scene. The cut scene is in the style of a graphic novel; complete with onomatopoeia and minimal animation. Voice acting is still present in the cut scene, and as expected with a Metal Gear game, a bit lengthy. When characters are introduced the game also shows a quick image of them in the graphic style of the cut scene, along with their names. During the cut scene Big Boss and another man are having a discussion at a table with another man and a woman present. Once the cut scene is over full control over Big Boss is once again granted to the player, and the mission available in the demo can then be tackled! Four weapons are available for use, including: a few grenades, a stun rod, a MK. 22, and an M16A1. Available accessories are rations, binoculars and sonar. In the first area – locations are broken up into zones – there is no present danger and is merely there for learning purposes. A few raggedy dummies can be used as target practice, some more grenades and rations can be picked up, but other than that there is nothing else to do. The second area is not as safe and has a few soldiers patrolling that will kill you. In this area the goal is to reach the next area without dying. You can sneak past them unnoticed, and also incapacitate them if needed. Even if discovered the mission can still be accomplished by running-for-your-life to the zone exit, but doing so drops your ranking. Upon reaching the zone exit the demo mission sadly comes to an end, but upon completion a mission that demonstrates the game's co-op play is unlocked.

Peace Walker's controls can feel a bit awkward at first, and they are a first for the series. All movement is controlled with the analog nub and camera control is mapped to the face buttons – 'X', square, triangle and circle. The face buttons are also used for aiming. 'Up' on the D-pad is used for context sensitive moments, such as pressing against a wall or searching downed enemies, and reloads the equipped weapon while aiming. 'Right' on the D-pad pulls up the weapon menu, and 'right' pulls up the menu for the accessories. The 'down' button makes Big Boss crouch and will make him lie down if it is held. Movement is available while crouched but all mobility is lost while lying down. Holding down 'L' will put everything in aiming mode. Big Boss moves slower while in aiming mode and the 'R' button fires the equipped weapon. Outside of aiming the 'R' button is used for CQC attacks and when tapped while running will execute the dodge roll. The control layout works, even if a bit weird for a few minutes. They are definitely different from the series' norm.

Peace Walker is shaping up to be really good and is surely going to be a good reason for gamers to put their PSPs to use. While chances it's going to be a good game regardless – the only bad Metal Gear game was Snake's Revenge, but it wasn't an official entry – it is still hard to not think of how amazing it could be on the PS3. All of us Metal Gear fans are still going to flock to the game, and will love every minute of it. Be sure to keep this game on your radar.

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Disgaea 2: Dark Hero Days

Reviews - Playstation Portable

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Originally released on the PS2, NIS – Nippon Ichi Software - brings the second installment of its extremely unique, off-the-wall tactical-RPG to the PSP. Disgaea 2 is no mere port; it has a good handful of new characters, weapons, items, magic, a new alternate story, and the magichange system from Disgaea 3 has also been added to this excellent game. Hard to believe, but one of the series' best entries actually got a bit better.

Those that have played a Disgaea game will already know what to expect from the gameplay; they will also know that the series offers up some of the most ridiculous – and I mean that in a very good way – gameplay elements ever seen in a tactical-RPG. At first glance, Disgaea 2 can seem like the ordinary, run-of-the-mill tactical-RPG that is along the lines of Final Fantasy Tactics or Tactics Ogre, but one will quickly realize that this game – in fact the series as a whole – is an entirely new ball game. In most RPG games the level cap is generally 99 or 100, sometimes even lower. In the Disgaea series each character can cap out at exactly level 9999, so those that work hard enough can have a godly team. With such a high level cap the damage output can easily reach 100,000 and up. The series also sports some of the most absurd, but yet insanely cool, attacks to ever grace a video game. In between battles players have full control over Adell in the game's hub, which features the dimension guide – this is how you commence in battles, and progress through the game – item, armor and weapon shops, and various other interactive NPCs. Battles are handled on a traditional grid style lay-out, which is used for movement and attack ranges. So if you have a character with a movement stat of five, then they can move a maximum of five squares per-turn, and an attack that has a range of four, can be used on an enemy that is up to four squares away. Getting the hang of how battles work is not complicated, and it is also explained very well – and rather humorously – at the beginning of the game.

The story still features everything that made the original so lovable: all of the humor, the continuous breaking of the fourth wall, characters with overly-done cliché RPG personalities, and of course, the Prinnies. Disgaea 2's story is about Adell, the only human in his village that wasn't affected by Overlord Zenon's curse, which kept him from turning into a demon along with the rest of the village, and his family. Not wanting to turn into full fledged monsters, Adell's mother attempts to summon Zenon himself so that Adell can defeat him and save the village from his curse. Instead of summoning Zenon, Adell's mother actually summons Zenon's daughter, Rozalin, who, in her own way, can be just as much of a nightmare than Zenon himself. Due to the summoning ritual Rozalin has become bound to Adell, and it will remain this way until she takes him to her father, or until she succeeds in killing him. One or the other. While the story isn't filled with heart-wrenching-drama, it's still very fun and entertaining. It's also nice to see an RPG that doesn't take itself seriously.

Graphics are simple, but they work for a game like Disgaea. The sprites are animated superbly and the static character images shown during cutscenes are really well done. Other than the sprites the only animation the game features is the intro shown before the title screen, which looks fantastic, just a shame that there isn't more. The game's voice overs are pretty solid and go great with the character's personalities. The option to switch between Japanese and English voice overs also exists, so those that prefer to hear the game in Japanese can rejoice. The best offering on the audio side of things is the game's music. It is superb. There are tracks that are quirky and fun, and tracks that are dark and moody. The game has music that accompanies any of its settings, and goes great with the cut scenes. Just pop in some headphones and you'll be lost in a musical bliss.

Disgaea 2 is a great departure from the other tactical-RPGs available; it's not scared of being quirky and full of humor, which makes it one of the more enjoyable titles of the genre. As with any entry in the series, the game offers tons of content to be tackled even well after the main story has been beat, and this version even features an entirely new story to be enjoyed. Even those that have already played the PS2 version can find new reasons to give it another go. If you're a fan of tactical-RPGs, then you really can't go wrong with Disgaea 2.

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